While the base game suffered from this to an extent, the short length of about two hours here feels far worse by comparison. In essence, while my review of Ghostrunner: Project Hel leaves me pleased with the story’s finality, it feels far too rushed to get to that point and ultimately feels unearned. What’s done to get there in those final minutes is done quite well, though naturally feels rushed in a game that’s already quite short. While the final quarter of the game rectifies this to an extent, that leaves about 30 minutes to properly give a character motives and feelings. She has dialogue sprinkled throughout, similar to the Ghostrunner in the first game, though about 3/4 of the game is spent with her having nothing more than a one-tone, robotic nature. Though what I can’t say I expected was for there to be a proper lack of focus on Hel herself. While there was an attempt, and I wouldn’t fault the narrative team for this, its aspirations for the other characters aren’t fully realized. This would be fine as plenty of media has attempted this before and done it successfully, though, given the short amount of time you get to know these characters (more on that later), you don’t get enough time to properly care about their eventual downfall. See, a few familiar faces such as Zoe and Mara are present, though the new folks are expectedly (spoiler alert) killed off before the DLC’s end since it would leave open too many loose ends. While it arguably does better in giving a good conclusion that encapsulates the story at hand, it’s the adventure to get there that’s less interesting. While the story of the original game was great, if a bit forgettable due to its predictable conclusion, Project Hel manages to do the exact opposite. As this tool, though, it’s up to you to make your way down, jump and dash from room to room, and kill anything that stands in your way. You may recognize this group as the ones Zoe was part of during the first game, though unfortunately was forced into hiding after her people were slaughtered. Awakening on the premise of your necessity, Mara has tasked you as her tool to head down Dharma Tower and eliminate a meaningful resistance being spearheaded by a group known as the Climbers. Ghostrunner: Project Hel puts you in the mechanical exoskeleton of Hel, the Keymaster Mara’s assassin that Jack beheaded during the first game. Ghostrunner: Project Hel is available on PC, PlayStation, Xbox, and Amazon Luna platforms, with this review done on the PC version. Now that I’ve played it, though, does it live up to the base game and enhance it in meaningful ways? Find out in my review of Ghostrunner: Project Hel! As my love for it remains to this day, hearing of an upcoming DLC left me quite intrigued to see what the team had in store before continuing work on Ghostrunner 2. That, on top of my love at the time of the cyberpunk aesthetic, made it a worthwhile addition to my Steam library and an absolute pleasure to review. Ghostrunner, if I didn’t make it obvious in my past coverage, was easily one of my favorite games of 2020, offering equally satisfying kills and challenging encounters to overcome.
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